Composing & music production
Tuomas Nikkinen is a composer and producer. He works on films, games and music branding. His genre ranges from Hollywood cinematic sound to electronic beats. He has also arranged in pop productions for artists such as Alma and Jenni Vartiainen.
Tuomas has studied film music composition and orchestration at Sibelius Academy, University of Helsinki, and Berklee College of Music. He's currently an instructor at Cinematic Composing - an online film composer school in Los Angeles.
Recent work: Composing additional music for the Hollywood film The Misfits (2019), directed by Renny Harlin (Die Hard 2, Cliffhanger), starring Pierce Brosnan (James Bond in The World Is Not Enough, Tomorrow Never Dies) and Tim Roth (The Hateful Eight, Pulp Fiction).
Recent work: Score for
Gods of Molenbeek
(2019), directed by Reetta Huhtanen. The film won the Golden Lynx main prize for for the best feature documentary at the FEST film festival (Portugal). It also won its series at Hot Docs (Canada), and made it to the Top 10 of the tightly screened 200 festival films. At DocPoint, the film won both the Audience Award and Critic's Choice awards. At Tampere Film Festival (Finland), the film won the special festival award.
The film has made it to the program of many festivals in 2019: Shanghai International Film Festival (China), Biografilm Festival (Italy), Oslo Pix (Norway), Docville and Millennium Festival (Belgium), DOXA International Film Festival (Canada), Göteborg Film Festival (Sweden), Dokfest (Germany), Tbilisi International Film Festival (Georgia), Krakow Film Festival (Poland), Sodankylä Film Festival (Finland).
The film is showing in theaters in Finland from 9.8.2019, and later in 2019 in Belgium and Germany.
Recent work: Score for Silta ("Bridge") documentary film (2018), aired from YLE TV1 (National Broadcasting Company). The musical score is available in all major music services, and playable below (the player takes a moment to start a track).
Composing and producing. Telling your story.
Arranging, scoring and producing orchestrated music.
Worlds of sound.
Tailored music for movies, games and videos. Picture-synced to match the story.
Every great story comes with great emotion.
The right music creates the emotional needed to live the story. Designing music includes carefully choosing the genre, style, intensity and range of emotions - while considering plot changes and scene contour, and interaction with dialogue and sound effects. The right music supports the plot, but doesn't stick out - creating a unified story experience.
Game music is a special area of composition and production. Game music needs to adapt dynamically to the changes and moods of the game. With adaptive scoring and producing techniques, the game creators get the control of the mood and intensity of the music. The result for the player is like watching a carefully scored movie.
Orchestration is arranging music for a small orchestra - or a full symphony orchestra. Cinematic music or "film music" often includes orchestrated music, even when modern scoring sounds are also used. Orchestration deliverable is either the notated score and parts for players - and/or the actual playing music (mockup).
Below is orchestration demonstrated in 30 seconds: a very simple piano sketch of 15 seconds, orchestrated to full symphony orchestra with some cinematic salt.
Solid sound design is essential in for creating emotion in films, games and branding. Proper sound design with music and visuals creates a unique and memorable experience to the viewer.